Maladum / Quest 1 Secrets In The Dark — Battle Report

I’ve begun a new campaign of **Maladum: Dungeons of Enveron**, and this is the report for the first quest adventure. Below is a full recounting of the first quest.

Adventurers

Instead of going with the recommended buying option I choose to take the Items for the recommended Party from the Book and then I randomly drew 6 heroes and 6 classes and choose 4 of each.

Numinor

Numinor miniature and adventurer board

The first character I choose was Numinor and I gave him the Paladin class. My goal is to build him as a tank foremost but with some healing/support Skills. For Equipment I gave him the Axe and the rations.

Nerinda

Nerinda miniature and adventurer board

Next I took Nerinda with the Assassin class. I want her to be a mix between melee and ranged combat with high mobility. As starting gear I gave her a knife and club.

Emmerik

Emmerik miniature and adventurer board

Next we got Emmerik, he has the Warlock class, that was the only proper spell caster class I drew and I’m curious to see how he is going to work out. In my previous campaign I had a Pyromorphist and it took a while for that character to really become useful and be more than a loot carrier. So I’m curious how affected Ill be by the warlock and the corruption mechanic. Ill still expect him to be mostly there for carrying loot in the earlier missions so I only gave him a club.

Ariah

Ariah miniature and adventurer board

And finally I choose Ariah with a Marksman class. Not sure if ill keep her in the group for long but ill see how she performs. From the starting items I gave her the bow and arrow.

Quest A – Secrets in the dark

Primary Objective

Within all purple marked containers are objective markers, for each objective marker Ill gain 6 Gold after the mission in the market phase. If I retrieve more than 4 ill play Quest C next, if I retrieve less than 5 ill play Quest D

Secondary Objectives

The secondary objective is to retrieve objective token 9 that will give me a special condition for the rest of the campaign as I can check off an achievement on the campaign tracker. The objective Token is in the room in the center but the doors are locked (marked blue).

The green spot is the player entrance and the red one are the spawn zones for enemies and NPCs.

Gameplay

Turn 1

After adding the dread marker for turn 1 I activated Numinor first, he just moved 2 times + 1 effortless Action move.

Numinor movement

Next Ariah activated moved 4 spaces + 1 space because of the effortless movement and then searched the room.

Ariah turn 1

She found a sewer entrance.

Sewer entrance card

Unfortunately the rolled direction for the magic die for the second door wasn’t particularly useful

Sewer entrance

Next Nerinda moved the full distance to reach a chest.

Nerinda turn 1 movement

Finally Emmerik moved once + effortless and searched the room to find an apple.

In the adversary phase 2 Lamentors spawned from the ground.

I’ve placed one between Ariah and Numinor.

Tormentor spawn turn 1

And the second one close to Emmerik (in hindsight, closer to Nerinda would’ve been the correct choice but I kinda missed that grave).

lamentor spawn turn 1

The Lamentor walked towards Ariah and attacked but missed.

Lamentor attack

The other one went towards Emmerik and attacked him, dealing 1 damage.

Emmerik lost health

With no NPCs on the board it was time to move to the next turn.

Turn 2

Still in the Disquiet Area of the threat board I drew the “Spitting Fire” Event

Spitting Fire Event

Ive placed one burning marker on the ground and the other on on the Lamentor next to Emmerik.

Burning Lamentor

Next I have used Ariahs Skill “Bullseye” on level 1 to get rid of the lamentor next to her

She then moved forward towards the next chest.

Ariah movement

Numinor moved to the next room.

then searched the room and found another Axe, which I took for now.

Numinor search

Emmerik attacked the lamentor with a club dealing the 1 required damage.

Emmerik attack turn 2

He then moved into the next room.

Emmerik movement turn 2

Nerinda opened the chest finding another pathway, the first objective marker (objective 2) and a bludgeoning weapon.

Nerinda opens chest turn 2

The pathway event is the shortcut.

Shortcut card

The shortcut card and roll was very lucky since the shortcut appeared towards the center room which could only be entered with a key.

So Nerinda moved immediately towards it.

Nerinda movement turn 2

Then a single Lamentor spawned from point 5 and moved a bit closer towards the heroes.

Lamentor movement turn 2

Turn 3

The turn started with the Blaze of glory event card, which hopefully will come to good use later.

Blaze of glory event card

Then I activated Emmerik, moved him towards the tomb and opened it.

Emmerik openen the tomb

He received 1 damage from the trap and put all items into his inventory.

Emmerik Turn 3 stats

Next Nerinda used the interact action to use the shortcut, moved closer to the desk with an effortless action and grabbed the secondary objective.

Nerinda turn 3 secondary objective

Her inventory is now full, the club and dagger might be the first to go, if the need arises.

Nerinda full inventory

Next Ariah went to open the chest close to her

Ariah loot chest turn 3

She grabbed all the items.

Ariah stats turn 3

Finally Numinor walked towards the room with the next tomb with his full movement (opening the door with an effortless action).

Numinor movement turn 3

In the adversary phase 2 new Lamentors spawned from the ground, both close to Ariah and both immediately walked towards her.

lamentors attacking Ariah turn 3

The first attack missed completely.

Lamentor attack turn 3

The second one had 1 success.

Lamentor 2 attacking turn 3

Dealing 1 damage to Ariah.

Ariah stats after Lamentor attack turn 3

Finally the Lamentor from the upper right corner moved closer.

Lamentor movement turn 3

Turn 4

Luckily I drew another player aid event card, the malacytic surge.

Malacytic Surge Event card

I removed the dread tracking peg, bringing it back down to 3.

Dread tacker turn 4

And since I have not used any magic pegs yet everybody received 2 blessed tokens.

Blessed tokens turn 4

Emmerik moved towards the chest at the bottom right of the map and then rested, eating the apple he found earlier.

Emmerik move turn 4

That fully restored his health (I noticed the black Peg in his health too late, ill exchange it in the next pictures.)

Emmerik stats after rest turn 4

Nerinda just moved back with an effortless action and the interact action and then moved with a normal move action towards the north of the map.

Nerinda movement turn 4

Ariah attacked the first Lamentor, dealing 1 damage and killing him.

Ariah attack turn 4

She had the same result with a second attack, killing the second lamentor as well.

Ariah lamentar attack turn 4

With her effortless action she moved closer towards Numinor.

Ariah effortless turn 4

Numinor opened the tomb. Finding another objective, crafting materials, a dagger and a long bow. Also a trap.

Numinor opening tomb

The trap dealt 2 damage. I tried to re roll the blue dice with 1 blessed token but had the same result again.

Trap damage Numinor

So he took 2 damage but with his second action he rested, restoring 1 health immediately, from the items he only grabbed the bow and the objective and left the rest on the ground next to him.

Numinor damage from trap after rest

No new enemies spawned.

Enemy spawn turn 4

And the lone Lamentor continued his path.

Lamentor movement turn 4

Turn 5

The event card for this turn was the “It’s alive!” card. I randomly rolled the magic dice to see which terrain piece its going to be (I misread the part, that is has to be a searchable terrain piece)

Event card turn 5

So I ended with the weapon rack on the eastern side of the map.

Weapon rack mimic

First I activated Emmerik, he moved with an effortless action to the chest and opened it. Inside he found another trap. A spell book, an Objective and some roots to heal corruption.

Emmerik opening a chest turn 5

The trap was an alarm bell increasing the dread tracker by one.

Dread Tracker turn 5

He only picked up the spell book and the objective and dropped the crafting piece he found earlier.

Emmerik stats turn 5

With that I had 5 Objectives (+ the secondary one) and that was a good enough run for me so with his second action Emmerik moved back towards the entrance.

Emmerik move turn 5

Nerinda moved straight towards the Dungeons entrance.

Nerinda move turn 5

Ariah, rested once to recover 1 health and then also towards the entrance.

Ariah movement

and so did Numinor.

Numinor move turn 5

2 Lamentors spawned behind Numinor and Ariah and went straight towards Numinor

Lamentors attacking Numinor Turn 5

The first attack missed.

and so did the second.

Lamentor attack miss turn 5

The other Lamentor moved closer.

Lamentor move turn 5

and the mimic weapon rack moved as well.

weapon rack mimic move turn 5

Turn 6

In turn 6 all enemy spawns would be happening from grave points.

They are below us event card

Ariah moved into medium distance to get a stronger attack and she killed the first Lamentor.

Ariah attack turn 6

Then Numinor beat the second Lamentor.

Numinor attack turn 6

He then moved towards Ariah and the entrance.

Numinor move turn 6

Emmerik activated next and moved also straight towards the entrance.

Emmerik move turn 6

And Nerinda left the board.

Nerinda leaving the map turn 6

And 2 Lamentors spawned next to Numinor and Ariah.

Lamentors spawn turn 6

The first one attacked Numinor and dealt 1 damage.

First Lamentor attack turn 6

The second one did 2 damage, which would’ve downed Numinor.

Second Lamentor attack.

Luckily he still had 1 blessed token to re roll the blue dice and:

Second Lamentor attack turn 6 re roll

So he survived with 1 hp

Numinor stats turn 6

Turn 7

The dread tracker reached the next step “Distress”

Dread tracker turn 7

And the event card forced me to spawn another Lamentor who would activate immediately and would do so again at the adversary phase.

event card turn 7

He then moved to attack Ariah.

Lamentor event activation turn 7

He did 1 damage to her.

Lamentor attack turn 7

Then Numinor tried to attack the first one but missed.

Lamentor first attack turn 7

Second time was the charm.

Numinor seconf attack turn 7

Ariah then attacked and also missed her first attack.

Ariah first attack turn 7

And also for her, the second one was more successful.

Ariah second attack turn 7

Emmerik then came to the rescue doing 1 move and attacking with the axe he found earlier, allowing him to attack with 4 dice.

Emmerik attack turn 7

1 new Lamentor spawned from a grave point, immediately attacking (and missing) Numinor.

Lamentor Attack end turn 7

1 Myria spawned at spawn point 3.

Myria spawn turn 7

The other Lamentor moved closer.

And the weapon rack.

Weapon rack move turn 7

Turn 8

In turn 8 the Event Card “Get that one” was drawn and the Lamentor close to the group activated against Emmerik.

Get that one event card.

He only moved toward Emmerik but could not reach him.

Lamentor move turn 8

Ariah then attacked and killed the Lamentor in front of her.

Ariah attack turn 8

And then she moved towards the entrance.

Ariah move turn 8

Numinor then attacked and finished the other Lamentor.

Numinor attack turn 8

He and Emmerik then moved towards the entrance, with Emmerik even reaching the end.

Emmerik and Numinor move turn 8

Two new Lamentor spawned from grave points and moved towards the group but couldnt reach anyone.

Lamentor move turn 8

Weapon rack mimic and Myria moved

Turn 9

Nothing exciting happend in turn 9, the event card forced the adventurers to become terrified but they could still just reach the exit.

End Phase / Market Phase

All characters gained 1 exp, which Skills they will get I will decide before the next adventure, no one level up yet.

I received 30 gold from the Objective marked (5×6) and sold some Items for 10 more gold. I paid every adventure 2 gold to keep them in the party.

I gave Ariah the long bow but decided to keep the starting one. I want to see how useful the long bow will be with 0 dice in short range.

Next I will go for Quest C as I got the required amount of objectivs.
On the campaign log I tracked the secondary objective achievement and wrote down 5 relics.

2 Replies to “Maladum / Quest 1 Secrets In The Dark — Battle Report”

  1. Robert Gleason

    Nice battle report for your opening quest. Finding that early shortcut was a great start. One thing to note about the Rest action, it takes two actions to perform. Looking forward to more.

    Reply
    • Mario Post author

      Damn the rest action absolutely would’ve made a difference in the second half. I’ll play the next quest tomorrow, then I’ll do it correctly. Thank you!

      Reply

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