Maladum / Quest 2 A New Power Rising — Battle Report

With the first quest done its time to start the second one. Last time we delved into a dungeon to grab and sell relics. This time we need to prove the existence of the revenants.

Adventurers

I had to discard the Book from Emmerik from the last session as I rolled a 1 on the magic die.
For the Skills I gave the characters the following skills:
Numinor (Paladin): Learned the Spell “Heal” for 1 Action he can restore up to 3 health (depending on the amount of magic pegs spend)
Nerinda (Assasin): Learned “Acrobatics” on Level 1. She can make a move action and stand up is an effortless action.
Ariah (Marksmen): Learned “Reflexes” on Level 1. As a reaction she can do 1 Movement action when someone engages her and ignore attacks of opportunities
Emmerik (Warlock): Learned the Spell “Recovery” Which allows him to remove an Fatigued counter with an effortless action or remove a poisoned counter with a normal Action.

Quest A – Secrets in the dark

Quest C Top view

Primary Objective

Map Quest C markings

The main Objective is again to collect as many Objective Tokens as possible. However this time they are not within the chests (except 1 for the secondary objective) but instead they will be dropped by Enemies.

The first enemy type (Lamentor, Myria, Hellfon or Rot Troll) defeated will drop an objective token. The Lamentors and Myria can drop Tokens multiple times (Lamentors 3 and Myrias 2) but only the first one in each Dread band will drop one.

The green spot is the player entrance and the red one are the spawn zones for enemies and NPCs, the blue door is locked and can be only opened if I find a key.

Secondary Objectives

Two objective Tokens can be obtained differently. One is hidden in one of the tombs (Purple) the other one was added to the pouch, so it is possible that its also in any random chest or only possible to find through general search.

If I find one of these, ill be able to choose which quest to play next, if I find both I get another campaign achievement.

Special Conditions

Quest C Darkness zones

In this Quest there is Darkness everywhere except three of the marked zones which will have Light inside them. In Room 2, 3, 6 and the small room above zone 5 there are levers, for 1 action they can be pulled to switch the light from the lowest Number to the next highest.

For Darkness these special rules apply:
– Characters can only draw line of sight in short distance
– All attacks targeting someone in Darkness roll 1 Die less (minimum of 1)
– Forceful Attacks cannot be made
– A couple more which I dont think will happen in this quest.

Gameplay

Turn 1 – Disquit

We start with 2 pegs already in the dread tracker and added the third. The rooms with starting light are 1,2 and 3.
Nerinda moved directly towards the Chest in the first room.

Nerinda Move turn1

All the other characters followed close by.

Adventurer move turn 1

2 Lamentors spawned from Zone 4 (The north center zone) and moved towards the party.

Lamentor Spawn Turn 1

Turn 2 – Disquit

The event for turn 2 was “Reanimation”

event card Reanimation

The Lamentor spawned right next to Numinor, attacking him immediately but missing.

Lamentor attack turn 2

Numinor activated first and returned the favor, dealing 1 damage to the Lamentor. Who didnt drop an objective token because that doesnt happen in the disquest stage of the dread track.

Numinor attack turn 2

He then moved into the room to the north.

Numinor move turn 2

Emmerik did a full move towards the room with the tomb in the northeast.

Emmerik move turn 2

Nerinda opened the chest infront of her, finding a sword with a parry icon and a small item to restore a skill point.

Nerinda search turn 2

She put both in her inventory.

Nerinda inventory turn 2

Next she moved towards the north west.

Nerinda move turn 2

Ariah doing a full move towards the chest in the same room.

Ariah move turn 2

1 Lamentor spawning and moving from zone 2

Lamentor move turn 2

The Lamentors from the previous turn also moved closer towards Nerinda and Ariah.

2 Lamentors move turn 2

Turn 3 – Disquit

I drew the event card “Balefire”.

Balefire event card

I determined the freshly spawned lamentor to be the closest one to a an adventurer and he attacked, dealing 1 damage to Nerinda.

Lamentor event attack turn 3

Since she can only parry melee attacks she received the damage.

Nerinda damage turn 3

All Lamentors then moved towards Nerinda, who activated first and attacked the Lamentor who just shot at her, dealing 1 damage.

Nerinda first attack turn 3

With her second action she attacked again, killing another Lamentor.

Nerinda attack 2 turn 3

Next Ariah activated, instead of opening the chest she moved further away from the surviving Lamentor to reach medium distance (her bow only allows her to attack beyond short range). She did the required success to kill the Lamentor but the skull on the blue dice means that she has to discard her ammunition so until she finds a new arrow token she wont be able to use the bow again.

Ariah attack turn 3

Emmerik opened the tomb in the north east. Finding a Spear, a magic helmet, some boots and a trap.

Emmerik search turn 3

The trap dealt 2 damage.

Emmerik trap damage turn 3

Emmerik then took everything into his inventory and immediately equipped the helmet.

Emmerik Inventory turn 3

Numinor moved closer to Emmerik.

Numinor moved.

And healed him for 2 magic pegs, with the magic die rolling a 4 (which would push characters within 2 space and knock them prone but no one was close enough.) –> Around turn 7 I realised I should’ve place 1 magic peg into the dread tracker, so I only add it with the normal round peg in turn 7

Emmerik and Numinor stats turn 3

2 new Lamentors spawned and moved again from zone 4.

Lamentor spawn turn 3

Turn 4 – Disquit

Turn 4 started with a bang, a crag troll to be precise.

Crag troll event card

He spawned at zone 5 and immediately went towards Emmerik.

Crag Troll Attack turn 4

He attacked, dealing 3 damage.

Crag troll attack turn 3

That knocked out the warlock easily.

Emmerik knockout turn 4

Time for revenge from Numinor, who charged into the troll dealing 3 damage (2 blocked by the trolls armor) so the troll lost 1 HP (he has 3 overall).

Numinor attack turn 4

Ariah then looted the chest, finding a bludgeoning weapon and a crafting material.

Ariah loot turn 4

She grabbed both and moved towards the northwestern room.

Ariah move turn 4

Nerinda did a full move to reach the tomb in the northwestern room.

Nerinda move turn 4

Luckily no new enemies spawned.

Enemy spawn turn 4

The existing Lamentors moved towards Ariah.

Lamentor move turn 4

The crag troll then started beating on Numinor. The first attack dealt 3 damage and the second one 0.

Numinor survived with 1 HP left.

Numinor stats turn 4

Turn 5 – Distress

In turn 5 the dread track reached the distress area, so the Enemies would start dropping objective tokens. (Only the first per type).

Dread track turn 5

The event card was “Snap!”

Snap event card

I rolled the adventurer and the Item and Ariah’s Longbow broke, I guess thats kind off lucky because I currently dont have any arrows anyway.

Ariah broken arrow turn 5

Numinor used both his actions to attack the troll twice dealing 1 damage each time which defeated the troll.

Nerinda opened the second tomb, finding the secondary objective marker (which is put to the side and not placed in the inventory as well as a buckler, a mace and a dagger.

Nerinda search turn 5

She put everything in her inventory.

Nerinda inventory turn 5

After that she moved back towards Ariah.

Nerinda move turn 5

Next Ariah moved towards the Lamentors and attacked, defeating one of them.

Ariah attack turn 5

That Lamentor dropped the first primary objective token.

Objective token drop turn 5

Next a new Lamentor spawned right next to her and she got attacked twice, dealing 1 damage each time.

Also 1 Myria spawned from zone 2 and walked towards Ariah.

Myria move turn 5

Turn 6 – Distress

The event drawn was “Questgiver”.

Questgiver Event Card

The NPC that spawned was Moranna, I gave her 1 random Item.

Moranna NPC board turn 6

She spawned from zone 2.

Moranna spawn turn 6

Numinor used his 2 Actions to rest and used his Ration to help Emmerik back up, healing him for 2 from the ration.

Emmerik then moved twice towards Ariah.

Emmerik move turn 6

Ariah then attacked twice, killing both Lamentors in the process and with an effortless action she picked up the objective token.

Nerinda then moved towards the Myria and attacked, dealing 1 damage, which is not enough to go past the Myrias Armor.

Nerinda attack turn 6

A new Lamentor spawned from zone 3 and moved towards Nerinda.

Lamentor move turn 6

Before he could attack, she used her Level 2 Reflex skill.

Reflex skill level 2 turn 6

She then moved 2 spaces to the other side of the Myria, attack it dealing 3 damage and this time killing the Myria.

Nerinda second attack turn 6

A new Myria spawned from zone 4 moving towards Emmerik and attacking him, dealing 1 damage.

Myria attack

Then Moranna walked towards Nerinda.

Moranna reached Nerinda turn 6

With her being in contact she gave her the Grobblers Goulash side quest, not sure if that is the moment to ask for cooking supplies but who am I to judge?

Gulash Sidequest

Turn 7 – Distress

While writing this I realised I have to place a magic peg into the dread tracker for the spell casted in a turn, while too late I add one here now in the addition of the normal turn peg.

As event I drew a player advantage card “Outta my way!”.

Outta my way event card

Emmerik attacked and defeated the Myria next to him.

Emmerik attack turn 7

He then moved towards the chest. Numinor doing a full move to follow up.

Emmerik and Numinor turn 7

Ariah then moved towards the Lamentors and killed him.

Ariah attack turn 7

Nerinda rested to restore 1 Skill peg and picked up the objective 4 from the previously killed Myria.

Nerinda turn 7

No new Lamentors spawned.

Lamentor spawn turn 7

But a Myria did at zone 4 and moved and attacked Emmerik but missing.

Myria attack turn 7

Turn 8 – Distress

The event card “Stroke of fortune” was drawn.

stroke of fortune event card

Emmerik ignored the chest and did a move towards Ariah and Nerinda.

Emmerik move turn 8

He then activated his magical armor.

Emmerik magic armor turn 8

Numinor followed with a full move.

Numinor move turn 8

Nerinda moved towards the locked door, emboldened by the Stroke of fortune card.

Nerinda movement turn 8

Ariah followed behing her with another full move.

Ariah move turn 8

2 New Lamentors spawned from zone 4 and 1 Myria at zone 5.

Turn 9 – Distress

The rumours event card was drawn, which led to the cartography side quest. Which I will mostly ignore since the goal is now pretty much to get outta here.

Nerinda moved to the locked door, opening it the the Stroke of fortune card.

Nerinda movement turn 9

She then moved towards the chest in the southwest corner of the map.

Nerinda second move turn 9

Emmerik and Numinor both followed with a full move.

Emmerik and Numinor move turn 9

Ariah then rested to recover 1 health.

Ariah rest turn 9

2 new Lamentors spawned at zone 5 and the Myria moved too.

Adversary movement turn 9

The other Lamentors moved towards the group.

lamentor move turn 9

And 1 new Myria spawned from zone 2 and moved with both actions adjacent to Numinor.

Myria movement turn 9

Moranna moved to the room north of her for the cartography side quest.

Moranna move turn 9

Turn 10 – Distress

The event card was Fiery Touch. Which led to an failed melee attack from the Myria to Numinor.

Then all the other non engaged enemies moved.

Nerinda searched the chest but nothing was worth taking, so she left everything on the floor.

Nerinda search turn 10

She then moved towards the rest of the group again.

Nerinda move turn 10

Numinor killed the Myria easily.

Numinor attack turn 10

and then moved towards the exit.

Numinor move turn 10

Ariah rested once more to recover another health peg and moved with an effortless action 1 step closer the exit.

No new Lamentors spawned and a new Myria showed up at zone 4.

The Enemies moved towards the group, with one Myria ending adjacent to Numinor. And Moranna ending her move next to a different Myria.

Turn 11 – Distress

The event card “its a trap” is another player aid card but will probably not be used this adventure.

Its a trap event card

Numinor attacked the adjacent Myria, missing the first time but killing it with the second action.

Ariah killed the adjacent Lamentor.

Ariah attack turn 11

Then she moved towards the exit.

Ariah move turn 11

Nerinda moved towards the other Lamentors, defeating him easily.

Nerinda turn 11

1 new Lamentor spawned from zone 1.

Lamentor spawn turn 11

A new Myria spawned at zone 3 and moved towards Moranna, the other Myria attacked her, missing twice. The remaining Lamentors moved towards the group.

Turn 12 – Distress

“Spooked” was the event card for this turn.

Spooked event card

I rolled for Nerinda to be terrified.

Nerinda terrified condition turn 12

I also activated her first and moved towards the exit.

Nerinda move turn 12

and thanks to the terrified condition she moved even closer towards it.

Nerinda terrified movement turn 12

Next Emmerik, Numinor and Ariah all left the board.

Nothing noteworthy happend in the next adversary and NPC phase so Ill finish here. Nerinda just moved off the board too in the next turn.

End Phase / Market Phase

Took me longer than expected for this mission, so I will add this at the beginning of the next mission.

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